

There’s an argument to be made that part of Townscaper’s charm is how much is outside your control. Each new layer, each new mechanic, makes it more a “game” in the traditional sense and less a curiosity. I’d love to swap architectural styles, to make post-war brutalist blocks or San Francisco Victorians or even just asphalt streets.īut there’s also a part of me that thinks Townscaper is perfect as-is. I’d love to see people wandering the streets, or even light traffic puttering along. There are a lot of directions Townscaper could go in Early Access. Build a castle, or an old medieval town like Stockholm’s Gamla Stan, or a small New England fishing village. But those two interactions (and a dozen or so building colors) allow for near-infinite possibilities. Townscaper is magnificent because it’s truly a two-button game: Left Click and you add a structure, Right Click and you remove it. If you build over an empty “street,” you get an archway.
TOWNSCAPER REVIEW PATCH
If you enclose a plot of land, a la Parisian courtyards? The cobblestones disappear and you’re left with a small patch of grass. There are so many edge-cases to discover, and I’m still finding new ones the longer I play. Add another structure adjacent to the first, you get a split-level home.Īnd so on, and so forth.


Click again, you get a one-story home on that plot of land. Wherever you click, you get one plot of land. The magic of Townscaper is that it’s all procedural.
